Ls_GlueP (Compatible with IFFS 2015.0.0 and up)

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Project an image onto a position pass, to glue it onto a CG render. Demo video, including how to render the P pass: http://youtube.com/watch?v=YkgHAMwtmpw

Connect the front and optional matte images to project, and a world Position pass. Then set up the position, rotation and FOV of the projection, usually by copying the values from an Action camera node at the frame you want to project on. On that frame you should see your projection image as-is. It should then be glued onto the CG for all other frames.

lewis _at_ lewissaunders.com


Version notes

UI tweaks


Older versions that shader

12th of September 2022

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UI tweaks

26th of April 2017

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  • better support for anamorphic inputs to GlueP
  • Glint TODO
  • Merge branch ‘master’ of https://github.com/lcrs/matchboxes

16th of January 2015

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  • no input type

16th of January 2015

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  • no to icon type

16th of January 2015

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  • 2015 not eevvveeennnnnn

15th of January 2015

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  • Matte optional
  • facing
  • conversion works
  • docs
  • typo
  • Merge branch ‘master’ into gluep

Conflicts:
Ls_GlueP.glsl
Ls_GlueP.xml

  • no UVs behind camera
  • icon
  • defaults
  • youtube

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