crok_dof_blur (Compatible with IFFS 2015.0.0 and up)

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This Matchbox shader simulates depth of field with bokeh.

Version 3.1

Input:

Setup:

Demo clip: https://vimeo.com/82195519

Shader developer: martins upitis

Based on http://devlog-martinsh.blogspot.fr/2011/12/glsl-depth-of-field-with-bokeh-v23.html

This work is licensed under a Creative Commons Attribution 3.0 Unported License. You are free to share, modify and adapt it for your needs, and even use it for commercial use.

Matchbox version by


Version notes


Older versions that shader

13th of March this year, around 22:39

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  • added demo pic and fixed XML file

31th of August 2014

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  • changed some default values
  • added demo pic
  • added to GitHub

19th of June 2014

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  • fixed Wrapping and Filtering mode

set WRAPPING to: it to GL_CLAMP_TO_EDGE set FILTERING to: GL_NEAREST

  • fixed Wrapping and Filtering mode

set WRAPPING to: it to GL_CLAMP_TO_EDGE set FILTERING to: GL_NEAREST

19th of June 2014

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  • updated ignore file
  • added shader to GitHub

19th of June 2014

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  • added shader to GitHub

5th of January 2014

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Version 2.3

  • new and physically little more accurate DoF
  • two extra input variables - focal length and aperture iris diameter
  • added a debug visualization of focus point and focal range
  • added tooltips to every function

18th of December 2013

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17th of December 2013

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17th of December 2013

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