ColouredFrame (Compatible with IFFS 2015.0.0 and up)
This Matchbox shader creates Colors, Noise, Checkerboards, Colorbars, Colorwheels, Gradients and Shapesto get you started.
Version: 1.2
Input:
- Front: source clip
- Back: background clip
- Matte: mask used for the applied effect
- Strength: amount of effect being applied
Output:
- Result: result clip
- Matte: alpha channel
Type:
Color:
- Color: color of the generated frame
- Selected Color Swatch: switch color circle on/off
- Swatch Position: position of color circle
- Palette: switch palette overlay on/off
- Detail: palette color resolution
Noise:
- Color: switch colored noise on/off
- Static: switch static frame on/off
- Resolution: zoom in/out of the noise
Checkerboard:
- Color1: 1st color of the checkerboard
- Color2: 2nd color of the checkerboard
- Size: zoom in/out of the checkerboard
- Aspect: adjust the aspect of the checkerboard
- Palette: switch palette overlay on/off
- Detail: palette color resolution
Colorbars:
- SMPTE: SMPTE style color bars
- PAL: PAL style color bars
- SMPTE2: SMPTE2 style color bars
- 75%/100%: switch betweeen 75% and 100% brightness
- Blue Only: show only the blue channel
Colorwheel:
- Size: adjust colorwheel size
- Value: adjust the gain value
- Position: position of colorwheel
- Aspect: adjust the aspect of the colorwheel
Gradient:
- Horizontal/Vertical/Radial: switch between the different modes
- Reverse Gradient: invert the selected gradient
- Color1: 1st color of the gradient
- Color2: 2nd color of the gradient
- Palette: switch palette overlay on/off
- Detail: palette color resolution
Shapes:
- Square/Circle: switch between different shapes
- Size: zoom in/out of the shapes
- Aspect: adjust the aspect of the shapes
Grid:
- Color1: grid color
- Color2: bg color
- Invert: invert color selection
- Size: adjust grid size
- Width: adjust grid width
- Rotation: rotates the grid
ST Map:
Normal Map
REF Map:
Reflection Map
- Speed: animation speed
- Offset: offset animation in time
- Static Chrome: static relection map
- Zoom: Zoom in/out of the texture
- Detail: fractal detail
- Center: fractal center
EWA Filtering by lewis _at_ lewissaunders.com
Matchbox version by miles _at_ noesclavo.com and ivar _at_ inferno-op.com
Version notes
- fixed solid colour issue
selected color showed up as black, if you selected Color Only
- Merge pull request #3 from inferno-op/master
fixed solid colour issue
Older versions that shader
3th of May 2015
Download- fixed solid colour issue
selected color showed up as black, if you selected Color Only
- Merge pull request #3 from inferno-op/master
fixed solid colour issue
22th of August 2014
Download-
added Water Reflection Map
- added a pulldown menu for different reflection map types
- added another reflection map shader to it
- Merge branch ‘inferno-op-master’
16th of August 2014
Download-
Reflection Map added to shader
- you can now select a Reflection map
- cleaned up the xml file
- added shader description for ST Map and REF Map
- changed Position Map name to Normal MAP
fixed the wrong naming
- Merge branch ‘inferno-op-master’
14th of August 2014
Download- Updated shapes with some bad ass shapes, Added EWA Filtering thanks to lewis@lewissaunders.com
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