Dallas_UG_2016 (Compatible with IFFS 2017.0.0 and up)

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We are excited to announce the Dallas Flame Summer Blast on Wednesday June 1st at Lucky Post!

There will be several short tips and tricks presentations this time around.
Mike Roy from ReelFX will show some tips on making things loopable.
David Hannah from CharlieUniformTango will showcase 3d shading and lighting in Action and the new PBR shader.
Bryan Bayley will give connected conform tips and show camera tricks for screen tracking.
Jason Starne from CineSys-Oceana will be presenting bottle condensation.

We’ll be giving away a Sapphire for Flame license by GenArts at the event.

Please RSVP here, so we know you’re coming.

Wednesday, June 1st at 6:30pm

Demo clip: https://vimeo.com/168447659
Shader based on: https://www.shadertoy.com/view/XtsSWs

MatchBox version by ivar _at_ inferno-op.com

Version notes

fixed small XML issue

Older versions that shader

4th of July 2016


fixed small XML issue

4th of June 2016

  • submit to GitHub

29th of May 2016


Re-upload with texture grid :-)

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