KE_OO (Compatible with IFFS 2017.0.0 and up)

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Object Obliterator in a node!

Requires a front and matte input.
Increase Blur until the black goes away.
For more blurring, use Blur After Divide.
Optionally, you can grab texture from a different part of the frame to cover the blurred area.
The retexturing is a simple subtract/add, similar to a regrain operation.

Note that the matte output is the matte AFTER the blurring.
So if you want to regrain, you should use your original matte, not the output of the node.

Based on Renee’s Object Obliterator:
https://forum.logik.tv/t/renee-tymns-object-obliterator/4049


Version notes

Version .65:
Fixed XML Increment values


Older versions that shader

24th of August 2023

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Version .65:
Fixed XML Increment values

24th of August 2023

Download

Version .6:
•Prevented divide-by-zero errors
•Added ‘Proportional’ option to blurs
•Added ‘Blur Offset’ to source the blur from a different part of the frame
•Both offsets are now per mille (‰) instead of percent for better control

18th of July 2023

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Reupload with all files

18th of July 2023

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Set default Blur After Divide to 0.0

17th of July 2023

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Version .4, Initial Commit


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