KE_OO (Compatible with IFFS 2017.0.0 and up)
Object Obliterator in a node!
Requires a front and matte input.
Increase Blur until the black goes away.
For more blurring, use Blur After Divide.
Optionally, you can grab texture from a different part of the frame to cover the blurred area.
The retexturing is a simple subtract/add, similar to a regrain operation.
Note that the matte output is the matte AFTER the blurring.
So if you want to regrain, you should use your original matte, not the output of the node.
Based on Renee’s Object Obliterator:
https://forum.logik.tv/t/renee-tymns-object-obliterator/4049
Version notes
Version .65:
Fixed XML Increment values
Older versions that shader
24th of August 2023
DownloadVersion .6:
•Prevented divide-by-zero errors
•Added ‘Proportional’ option to blurs
•Added ‘Blur Offset’ to source the blur from a different part of the frame
•Both offsets are now per mille (‰) instead of percent for better control
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