KE_SplineBlurMatte (Compatible with IFFS 2017.0.0 and up)

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This will take the matte you used for LS_Splineblur and create a matte for regraining.


Version notes

This will take the matte you used for LS_Splineblur and create a matte for regraining.


Older versions that shader

15th of May this year, around 00:25

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This will take the matte you used for LS_Splineblur and create a matte for regraining.


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