L_SSAO (Compatible with IFFS 2012.0.0 and up)

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Uses the supplied Zdepth image to do Screen Space Ambient Occlusion


Version notes

re-cast some int’s into floats to fix OSX GPU compiler issues.


Older versions that shader

7th of October 2014

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re-cast some int’s into floats to fix OSX GPU compiler issues.

16th of December 2013

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