Ls_Airglow (Compatible with IFFS 2016.0.0 and up)

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Airglow - exponential falloff glow modelled on how light scatters in air. A bunch of blurs added up, using mipmaps to keep it fast.

Recommended listening: https://soundcloud.com/lone-1/lone-airglow-fires

lewis _at_ lewissaunders.com


Version notes

UI tweaks


Older versions that shader

12th of September 2022

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UI tweaks

15th of September 2017

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  • airglow todo

25th of October 2016

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  • ivar fixes the world
  • same ivar fix for airglow?
  • Merge branch ‘master’ of https://github.com/lcrs/matchboxes

10th of April 2016

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  • functional airglow
  • speed, tint, mix
  • ui
  • making a pre-processor because this is getting out of control
  • might need to undo the chaos i’m about to create here
  • chaos avertedchaos avertedchaos avertedchaos avertedchaos avertedchaos avertedchaos avertedchaos avertedchaos averted
  • falloff curve
  • strength input
  • inna good place
  • alright then
  • one final build for luck

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