Ls_Bevel (Compatible with IFFS 2016.0.0 and up)
Bevel - cheap pseudo-bevel for text, using the Gaussian Distance Transform. Can output normals to be fed into an Action normal map for more sophisticated lighting. Sadly it is not possible to create a displacement map this way, so it's not a true 3D surface :(
Demo: https://www.youtube.com/watch?v=Y7dUx1An_30
Height map is the shape of the area to bevel, typically a black/white matte but images are possible too Back input gives colour to the beveled area Matte is used to limit the area which is comped over the back
and (Sebastien Delecour / Sebquismoke)
Version notes
- Sébastien Delecour's additions to Bevel
- Merge branch 'master' of https://github.com/lcrs/matchboxes
Older versions that shader
1th of January 2017
Download- Sébastien Delecour's additions to Bevel
- Merge branch 'master' of https://github.com/lcrs/matchboxes
1th of March 2016
Download- bevel n that
- a lot of bevelling work
- get out old sinc
- bevel icon
- tooltips n comments
- bevel youtube link
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