Ls_Bevel (Compatible with IFFS 2016.0.0 and up)
Bevel - cheap pseudo-bevel for text, using the Gaussian Distance Transform. Can output normals to be fed into an Action normal map for more sophisticated lighting. Sadly it is not possible to create a displacement map this way, so it’s not a true 3D surface :(
Demo: https://www.youtube.com/watch?v=Y7dUx1An_30
Height map is the shape of the area to bevel, typically a black/white matte but images are possible too
Back input gives colour to the beveled area
Matte is used to limit the area which is comped over the back
lewis _at_ lewissaunders.com
and
graphistesmoke _at_ gmail.com (Sebastien Delecour / Sebquismoke)
Version notes
UI tweaks
Older versions that shader
1th of January 2017
Download- Sébastien Delecour’s additions to Bevel
- Merge branch ‘master’ of https://github.com/lcrs/matchboxes
1th of March 2016
Download- bevel n that
- a lot of bevelling work
- get out old sinc
- bevel icon
- tooltips n comments
- bevel youtube link
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