Ls_GlueP (Compatible with IFFS 2015.0.0 and up)
Project an image onto a position pass, to glue it onto a CG render. Demo video, including how to render the P pass: http://youtube.com/watch?v=YkgHAMwtmpw
Connect the front and optional matte images to project, and a world Position pass. Then set up the position, rotation and FOV of the projection, usually by copying the values from an Action camera node at the frame you want to project on. On that frame you should see your projection image as-is. It should then be glued onto the CG for all other frames.
lewis _at_ lewissaunders.com
Version notes
UI tweaks
Older versions that shader
26th of April 2017
Download- better support for anamorphic inputs to GlueP
- Glint TODO
- Merge branch ‘master’ of https://github.com/lcrs/matchboxes
15th of January 2015
Download- Matte optional
- facing
- conversion works
- docs
- typo
- Merge branch ‘master’ into gluep
Conflicts:
Ls_GlueP.glsl
Ls_GlueP.xml
- no UVs behind camera
- icon
- defaults
- youtube
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