Ls_GlueP (Compatible with IFFS 2012.0.0 and up)

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Project an image onto a position pass, to glue it onto a CG render. Demo video, including how to render the P pass:

Connect the front and optional matte images to project, and a world Position pass. Then set up the position, rotation and FOV of the projection, usually by copying the values from an Action camera node at the frame you want to project on. On that frame you should see your projection image as-is. It should then be glued onto the CG for all other frames.

Version notes

Older versions that shader

26th of April 2017


16th of January 2015

  • no input type

16th of January 2015

  • no to icon type

16th of January 2015

  • 2015 not eevvveeennnnnn

15th of January 2015

  • Matte optional
  • facing
  • conversion works
  • docs
  • typo
  • Merge branch 'master' into gluep

Conflicts: Ls_GlueP.glsl Ls_GlueP.xml

  • no UVs behind camera
  • icon
  • defaults
  • youtube

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