Ls_Stickon (Compatible with IFFS 2015.0.0 and up)
Recursively warp an image by motion vectors, to stick it to something. Make sure bit depth is 16-bit fp! Supply backward motion vectors to the vector input, i.e. the second output of Motion Analysis, or even better the backward channel from Nuke 9’s VectorGenerator. The front and matte inputs should normally be a still lined up on the Accumulate From frame.
Works in version 2017 only!
Demo: https://www.youtube.com/watch?v=m27XZX7dtJU
lewis _at_ lewissaunders.com
Version notes
- demo links
Older versions that shader
23th of April 2016
Download- accum stuff for 2017 beta
- Ls_Stickon 2-pass nice stuff
- bit more fluids, still bruk
- made fluid mega-simple for debugging
- added premult option, and refuse to comp if output is UV map
- going back to fluids wip now single frame input bug is identified
- fluidy fruidy frings
- workable fluids, a lil
- flock beginings
- stickon bit-depth and socket colours
- more flocky
- airglow flow blow
- terrible. super slow, corruption, crashes GPU, abandoning
- no
- progress being made
- flock speed, comments, icon
- p-map output, obstacle input
- jets, sinks, noise
- spaces
- ewa
- supersampled UV-mapping, stuff
- p much there
- axis icons
- channel names
- stupid dashes. also float32 errwhere
- bit depth warnings
- comm
- seed
- flmstrip… this border maths is the worst
- something funny when rows <> cols
- good enough
- icon, limits
- Merge branch ‘2017yo’
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