Reframe (Compatible with IFFS 2024.1.0 and up)

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This Matchbox shader reframes a shot with respect to perspective distortion.

The concept of this shader is to simulate a different focal length and camera orientation while maintaining the camera position.
Image-wise only transformations are applied to acquire alternate view frames, thus brightness is retained and bokeh is transformed with the image (note that this can lead to deformed bokeh when extremely wide source FoV and strong off-centreing come together).

The parameter can be omitted if neither the source image nor the is defined by the focal length.

The resulting image format can be customized to any canvas resolution, including but not limited to Flame . Downscaling images to smaller formats while applying reframing, rectification and rotation at the same time is a particular strength of this shader, since it performs all operations at the same time. In contrast to a multi-node pipeline, this circumvents multiple introductions of softness or aliasing from intermediate image manipulations. Note that this shader uses texture filtering to conserve a maximum level of image detail, thus aliasing might be severe in certain cases if uncorrected. To counteract this, multisampling antialiasing can be activated, and the filter size enlarged (one may want to try to exhaust the number of samples first before using the setting).

Since the combined transformations per pixel are well-behaved over the resulting frame (for typical use), an intermediate pass containing the UV coordinates is calculated. The final pass transforming the image itself then uses those UVs, which is where the antialiasing is also applied (for performance reasons). Note that this can cause a loss of information for the very border pixels that would ideally interpolate from antialiasing sample locations outside the frame too.
To eliminate this error, one can specify a canvas resolution exactly 2 pixels wider & higher to then crop it back to the desired format using the <Resize & Crop> node.
Note that Flame may automatically & forcefully snap to the closest which might be undesired behaviour. This can be compensated by using the selector. While the image aspect ratio intermediate result between the two nodes will be incorrectly flagged, the <Resize & Crop> revises this error in that it too incorrectly handles aspect ratios. The image is cropped pixel-perfectly, yet the image aspect ratio is kept at the now correct target specification.

Upressing is best done with other means than this shader. Significant enlargements of small image viewports to a canvas of the same resolution as the input also might result in strong pixelation.
If need be, one can output the intermediate (continuous) UV coordinates and feed them into an external filter better suited towards upressing. Note that when outputting UV coordinates, the Matte result is intentionally black to incentivize running it too through the external filter.

The shader correctly handles conversions between all source and result formats, no matter the image- and pixel aspect ratios. In cases of deviating image aspect ratios, the width of the virtual result is matched according to the relative image height (which is retained from the source).

Adaptive Degradation is supported by this shader, which conditionally bypasses antialiasing.

This shader is licensed under the terms of the MIT license.

For questions contact:
nobbl211 _at_ gmail.com


Version notes

relaxed version requirement of GLSL to 130


Older versions that shader

27th of August 2023

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relaxed version requirement of GLSL to 130

24th of August 2023

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improved wording

24th of August 2023

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fixed an error that could lead to incorrect emulation of perspective for some configurations of source & target FoV bases
rotation is now applied before the change of perspective
introduced scaling correction for image rectification
added rotation compensation on transformation
added a control for the antialiasing softness
added controls for result pixel aspect ratio override
reworked interface to make proper use of the 6- and 3 column layouts
tweaked default values & increments of certain controls to enhance user experience
improved accuracy of antialiasing sample accumulation through algebraic and geometric summation optimizations
significantly sped up shader compile time
massively improved antialiasing performance
fixed shader thumbnail
minor changes & fixes

21th of August 2023

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Improved consistency of the distortion correction and minor changes & fixes

8th of July 2018

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initial version of the shader


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