crok_additive_key (Compatible with IFFS 2015.0.0 and up)

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This is an Additive Keyer

Input:

Matchbox version by Erwan Leroy, Joel Osis and ivar _at_ inferno-op.com


Version notes


Older versions that shader

11th of January 2016

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  • added Joels version of pulling an additive key

15th of October 2015

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  • Fixed a bunch of Matte related stuff

  • i hope i finally found every issues related to holdout mattes,
    external clean plates etc. sorry that it took a while to nail it. or
    better hopefully nail it

14th of October 2015

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  • fixed additive matte + holdout matte issue

now it will give you the correct result for the matte output for both
options (external clean screen input and internal generated clean
screen

14th of October 2015

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  • fixed external clean screen input

  • now it will give you the additive result you would expect without
    having to pressing the ‘invert holdout matte’ button

14th of October 2015

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  • FIXED default POPUP value thx YANN

  • fix the crash on Flame 2016

10th of October 2015

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  • adjusted the Amount and Radius values

10th of October 2015

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  • Fixed some output issues

  • fixed inverted MatteOutput issue
  • set the Invert Holdout Matte to true by default

The HoldOut Matte Input doesn’t falls back to WHITE as it should be,
thats why the Holdout Matte Button default to “Invert’ to show you
something without having a to connect a white frame to the Holdout
Matte inout. This a bug introduced in 2016…

10th of October 2015

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  • added Matte output options

  • added Matte Output opt. (Additive Matte, Additive Matte + Holdout)
  • added HoldOut Matte input

4th of October 2015

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  • added tons of new features

CHANGES:

  • added ‘Clamp Output’ button
  • added ‘Output Background’ only button
  • output matte is now the combined matte of the input matte + the
    additive key changes (you are able to use that for upstream LightWrap
    stuff)
  • added ‘Global Restore’ slider for easier overall adjustments
  • switched the Denoise feature to OFF by default
  • rearranged the UI a bit to give more space for added features

4th of October 2015

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  • added clamp to the colour output

  • i had problems using the shader in action without it

3th of October 2015

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  • submitted to GitHub

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