crok_heathaze (Compatible with IFFS 2012.0.0 and up)
This Matchbox shader creates a heat haze effect.
Input:
- Front: source clip
- Matte: masken input
- Displace: external Displacement matte
- Strength: external Strength matte
Setup:
- Amount: strength of the distortion
-
Smoothness: blur the incomming distortion matte (works on internal and external matte)
- Amount: strengt of applied hmotion blur
-
Samples: motion blur samples
- Speed: speed of noise
- Detail: detail of the noise structure
-
Direction: noise animation direction
-
Use External Matte: use an external matte instead of the internal matte for the displacement
- Oversampling: number of pixel samples
- Softness: spacing between pixel samples
Demo clip: http://vimeo.com/115514251
Matchbox version by ivar _at_ inferno-op.com
Big thx to lewis _at_ lewissaunders.com for help and code snippets
Version notes
-
added MatteOutput to the shader
- now you can get the displaced FG + Matte with one shader
- disabling the MatteOutput gives you the displacement matte
Older versions that shader
7th of October 2015
Download-
added MatteOutput to the shader
- now you can get the displaced FG + Matte with one shader
- disabling the MatteOutput gives you the displacement matte
27th of March 2015
DownloadFIXED strength and matte input once again. It seems i broke it again with my last commit. i uploaded an old version instead :( SORRY!
5th of February 2015
Download- Fixed external strength matte input - NOW it’s working :)
- Fixed external displacement matte input - NOW it’s working :)
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