crok_regrain (Compatible with IFFS 2015.0.0 and up)

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This Matchbox shader simulates film grain.

Input:

Setup:

Demo clip: http://vimeo.com/107276957

Matchbox version by ivar _at_ inferno-op.com


Version notes

the shader is now working in action correctly


Older versions that shader

13th of May 2018

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the shader is now working in action correctly

7th of December 2016

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  • fixed NVIDIA issues related to Floating point operations

3th of December 2016

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  • fixed ugly patterns, which were showing up on long sequences
  • fixed ‘Grain Only’ mode (it didn’t worked, if a matte was connected)

16th of October 2016

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  • added the ability to freez the noise (New Presets: BW Static, Custom Static)
  • streamlined the UI to make it more easy to use inside Action

15th of October 2016

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added new default Blend mode - ADD

2th of April 2015

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  • tweaked some of the presets a little bit further

2th of April 2015

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  • added blur preset functionality

2th of April 2015

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  • added Aspect slider / Alan Skin preset

  • added an “Alan Skin” texture preset, which could replace the typical
    use for the ADSK regrain node…
  • added aspect slider

29th of March 2015

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  • ADDED: Overlay and Spotlight Blend mode selection

28th of February 2015

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  • updated shader description

28th of February 2015

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  • submitted to github

28th of February 2015

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  • Feature Update

  • added independent RGB softness
  • added independent RGB size
  • removed gain block, if you select presets
  • added GRAIN only output

22th of November 2014

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  • Added Matte Gamma adjustment

now you are able to adjust the incoming matte to better define the
grain area.

Thx Greg-Paul for all the feedback!

22th of November 2014

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  • Added Matte Input

  • added matte input to define where the grain is applied

11th of October 2014

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  • changed the way the softness scales

11th of October 2014

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  • added Grain Size and Grain Aspect slider

27th of September 2014

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  • fixed comma seperation bug on Linux

26th of September 2014

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  • modified description

26th of September 2014

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  • submit to GitHub

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