dm_Despill (Compatible with IFFS 2017.0.0 and up)

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dm_Despill — Despill shader for Autodesk Flame. Six algorithms, custom colour picker, IBK-style weighted average, spill area correction and spill matte output. Inspired by DespillMadness (Andreas Frickinger, Nukepedia 2010) and the IBKGizmo weighted despill approach.


Version notes

A Matchbox despill shader for Autodesk Flame. Six algorithms, a custom colour picker, IBK-style weighted controls and spill matte output — all in one node.

How it works

dm_Despill computes a limit for the spill channel based on the surrounding channels, then clamps any excess down to that value. Six algorithms control how that limit is calculated — from a simple average to fully weighted per-channel control.

A custom colour picker lets you sample any screen colour directly instead of choosing between pure green, blue or red, with the shader automatically deriving the correct channel weights from your pick.

Fine Tune scales the limit ±15% for subtle adjustments. Spill Area Correction (saturation, gamma, offset, luminance restore) lets you grade the despilled area to match the plate. Spill Matte in Alpha outputs exactly where the despill was applied, ready to drive downstream operations.


Older versions that shader

11th of May this year, around 11:04

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A Matchbox despill shader for Autodesk Flame. Six algorithms, a custom colour picker, IBK-style weighted controls and spill matte output — all in one node.

How it works

dm_Despill computes a limit for the spill channel based on the surrounding channels, then clamps any excess down to that value. Six algorithms control how that limit is calculated — from a simple average to fully weighted per-channel control.

A custom colour picker lets you sample any screen colour directly instead of choosing between pure green, blue or red, with the shader automatically deriving the correct channel weights from your pick.

Fine Tune scales the limit ±15% for subtle adjustments. Spill Area Correction (saturation, gamma, offset, luminance restore) lets you grade the despilled area to match the plate. Spill Matte in Alpha outputs exactly where the despill was applied, ready to drive downstream operations.


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