kan_ExposureFix (Compatible with IFFS 2015.0.0 and up)

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Adjusts the exposure of the whole image so that the luminance of the selected pixels hits the target.

Can be used to remove in-camera exposure adjustments.

‘Show measured luminance’ enables a bar indicating the measured luminance.
If you’re monitoring in HD then the x-coordinate of the end of the bar
is the value you’ll want to enter in ‘Target luminance’ to get unaltered exposure on that frame.

I’ve written the shader for Baselight for Avid, but hope it’ll work in Flame too… The shader expects linear input. Baselights converts automatically, for other hosts you might need to convert manually.

Demonstration: https://youtu.be/Vl4PXTvA8X8
Latest version at https://github.com/knejmann/kan_shaders.
For questions contact post _at_ kan.dk


Version notes

Youtube link added


Older versions that shader

25th of July this year, around 05:43

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Youtube link added

19th of July this year, around 15:50

Download

First version


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