the_noise (Compatible with IFFS 2015.0.0 and up)

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This shader creates diffferent noise patterns

Concrete noise based on https://www.shadertoy.com/view/4lfGRs by S.Guillitte
Simplex3D noise based on https://www.shadertoy.com/view/XtBGDG by Lallis
FBM noise by iq
Fractal Noise based on https://www.shadertoy.com/view/Msf3Wr by mu6k
Value Noise based on https://www.shadertoy.com/view/lsf3WH by iq
Worley Noise based on https://www.shadertoy.com/view/ldB3zc by iq
Ridged Noise based on https://www.shadertoy.com/view/ldj3Dw by nimitz
Perlin Noise based on https://www.shadertoy.com/view/MllGzs by guil
Perlin v2 Noise based on https://www.shadertoy.com/view/MlS3z1 byRenoM
Crawling Noise based on https://www.shadertoy.com/view/lslXRS by nimitz
Cells on Fire based on https://www.shadertoy.com/view/lsX3z4 by JoshP
Water Noise based on https://www.shadertoy.com/view/llsGWl by guil
Fluid Malone Noise based on https://www.shadertoy.com/view/4s23WK by Antonalog
Slabrie Noise based on https://www.shadertoy.com/view/ldBSDd by FatumR
Frederic Noise based on https://www.shadertoy.com/view/4tfXzl by clayjohn
Flow Noise based on https://www.shadertoy.com/view/Md23Wc by Antonalog
Francis Noise based on https://www.shadertoy.com/view/ldfGWj by morgan3d

License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.


Version notes

Added gamma, gain, offset and contrast controls to the shader


Older versions that shader

19th of February 2017

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Added gamma, gain, offset and contrast controls to the shader

23th of November 2016

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fixed a VERY VERY stupid bug i introduced.

  • the default PopUp selection is now referencing an actual noise preset

Sorry Francisca!

27th of September 2015

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Added Francis Noise

27th of September 2015

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added FlowNoise

9th of August 2015

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Added Frederic Noise Type

19th of July 2015

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Added the ‘Slabrie Noise’ type

19th of July 2015

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Added ‘Fluid Malone’ Noise Type

4th of July 2015

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Added motion to the ‘Concrete’Noise preset

27th of June 2015

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  • fixed the location of the Detail button for the ‘water’ noise

27th of June 2015

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  • added ‘water noise’ to the shader

27th of June 2015

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removed unused ‘Detail’ slider for the Cells on Fire Noise

27th of June 2015

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  • added animated Worley Noise
  • added Cells on Fire Noise

21th of June 2015

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added shader description and copyright notice

20th of June 2015

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Added ‘Crawling Noise’ to the shader

15th of June 2015

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  • Added Detail slider to concrete noise
  • Added Turbulence slider to concrete noise
  • Added animation to value noise
  • Added animation to perlin noise

15th of June 2015

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replied as pure GLSL and dropping the .MX file, because of Flame 2015 crashing


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