y_blurs (Compatible with IFFS 2015.0.0 and up)

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BLURS Blur a thing. Options include the abilty to constrain the blur within an optional matte input. This shader also provides the means to drive the amount of blur with the optional black and white strength channel. The blur algorithm is the artistry of Lewis Saunders.


Version notes


Older versions that shader

27th of November 2015

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  • trouble shoot webhhok 2

30th of October 2015

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