y_blurs (Compatible with IFFS 2015.0.0 and up)
miles _at_ noesclavo.com BLURS Blur a thing. Options include the abilty to constrain the blur within an optional matte input. This shader also provides the means to drive the amount of blur with the optional black and white strength channel. The blur algorithm is the artistry of Lewis Saunders.
Version notes
Fixed for 2025
Older versions that shader
30th of October 2015
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