y_lens_blur (Compatible with IFFS 2016.0.0 and up)

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LENS BLUR

The gaussian blur algorithm is the artistry of Lewis Saunders. Helpful inspiration and troubleshooting by the great crew at https://www.facebook.com/groups/1380015128921288/ Create a lens blur with custom kernels. Alpha output is a representation of the focal map. Helpful links. //http://www.crytek.com/download/Sousa_Graphics_Gems_CryENGINE3.pdf //http://psgraphics.blogspot.com/2011/01/improved-code-for-concentric-map.html //http://ivizlab.sfu.ca/papers/cgf2012.pdf //https://www.shadertoy.com/view/MtlGRn


Version notes

Changed the width value to be more sane when adjusting.


Older versions that shader

20th of October 2016

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Changed the width value to be more sane when adjusting.

2th of December 2015

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  • Fixed action bug

2th of December 2015

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  • Action bug fixed

1th of December 2015

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  • New highlight handling, new depth map handling

28th of November 2015

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  • Updated comments

28th of November 2015

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  • Changed lens blur to work better in action

27th of November 2015

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Lens Blur V1


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