y_lens_blur (Compatible with IFFS 2016.0.0 and up)
miles _at_ noesclavo.com, ivar _at_ inferno-op.com.
LENS BLUR
The gaussian blur algorithm is the artistry of Lewis Saunders. Helpful inspiration and troubleshooting by the great crew at https://www.facebook.com/groups/1380015128921288/ Create a lens blur with custom kernels. Alpha output is a representation of the focal map. Helpful links. //http://www.crytek.com/download/Sousa_Graphics_Gems_CryENGINE3.pdf //http://psgraphics.blogspot.com/2011/01/improved-code-for-concentric-map.html //http://ivizlab.sfu.ca/papers/cgf2012.pdf //https://www.shadertoy.com/view/MtlGRn
Version notes
Changed the width value to be more sane when adjusting.
Older versions that shader
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