y_vray (Compatible with IFFS 2015.0.0 and up)
miles _at_ noesclavo.com
VRAY
Do minor relighting or just re-assembling of the most used Vray render passes. (In one node)
Global Illumination
Direct Lighting
Reflection
Specular
Refraction
Self Illumination
Obviously these can be jacked for whatever passes.
Version notes
Vray V1
Older versions that shader
comments powered by Disqus